![]() Unity Package Manager is a system released by Unity back in 2017. ![]() ![]() Importing the RevenueCat Unity SDK as an asset package file. The asset package file for RevenueCat can be downloaded from our Unity SDK Github repo releases page and you can just import it into your project, which looks like: Figure 1. This means developers can accidentally modify the dependency in ways unintended by the authors. Dependencies live alongside other assets.It doesn’t provide any system to set up a chain of dependencies if you depend on other packages. unitypackage doesn’t have a concept of version so it’s more difficult to keep track of the current version, update the dependency, and other common tasks. This is a relatively simple import process but it has its downsides, like: This container can be imported into your Unity project, which will add all the assets to your assets directory. To summarize, asset packages are compressed files containing Unity assets, such as images, textures or scripts. Using an asset package vs Unity Package Managerįirst, we should understand the differences between both distribution systems. You can find more details on how to install our SDK using UPM in our installation docs. We are using OpenUPM as the registry for our dependency. ![]() Now, we are glad to announce that, starting on version 4.6.4 of our SDK, we have added support for Unity Package Manager (UPM) and have set it as our preferred distribution system. ![]() For Unity, our SDK has always been distributed as an asset package (a. One of the first things that developers need to do is to install our SDK in their app. Developers need to have a great experience and be able to start earning money without any of the headaches associated with the stores. At RevenueCat, we believe that making our SDKs as easy to use as possible is of paramount importance. ![]()
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